27 Apr 2011


So there's a new champion in town this week, using a new heat system. Rumble, the mechanized menace looks like an interesting addition to the roster of the league.

Here's the spotlight for those who haven't seen it:

Riot have tried to introduce a new targeting system using Rumbles ultimate, much reminiscent to bombardier from HoN. Whilst I applaud their attempts to create a wider variety of spell possibilities, it does seem a little overcomplicated to aim.

A list of his abilities:
  • Flamespitter: Rumble torches the area in front of him with his flamethrower dealing damage to all units in a cone for several seconds. While in the “Danger Zone,” this spell deals additional damage.
  • Scrap Shield: Rumble creates a shield blocking incoming damage for several seconds and granting a short duration speed boost. While in the “Danger Zone,” the shield’s strength and speed boost increase.
  • Electro-Harpoon: Rumble launches a missile that deals magic damage and applies a stackable slow on the target. A second shot can be fired for no additional cost within several seconds. While in the “Danger Zone,” the damage and slow percentage is increased.
  • The Equalizer (Ultimate): Rumble calls down a line of rockets over the target location. Enemies in the scorched area take damage over time and are slowed.
  • Junkyard Titan (Passive): Rumble's abilities generate heat. When Rumble is above 50 heat, he is in the "Danger Zone," causing all his basic spells to have additional effects. When Rumble reaches 100 heat he overheats, silencing himself and causing his physical attacks to deal additional magic damage. Rumble loses heat over time.

I don't think I'll be buying this one, but we'll see in 2 weeks when he come out as free to play.

12 Apr 2011

Recent patch changes

So, the whole Lee Sin April fool joke just annoyed me to be honest. They delayed the release of Lee for what, a bad video which was obviously a joke.

Here's a link:

Has anyone else noticed the huge influx of teemo players? He's flavor of the month so expect nerfs on our cute little friend. I love to play him, but a despise going against him.

Although I'd love to complain a little more, today I decided it would be a good time to take a look at the recent patch notes from the past couple of weeks.

Here are the changes, directly from the League website:

  • Attack speed per level increased to 3 from 2.6
  • Yordle Snap Trap max trap count increased to 3 from 2
Dr. Mundo
  • Fixed a bug where Infected Cleaver was slowing targets additively instead of multiplicatively
  • Fixed a bug where Ezreal's Arcane Shot could target unseen minions such as wards
  • Idol of Durand area of effect increased to 550 from 500
  • Base movement speed increased to 320 from 315
  • Courage damage reduction increased to 20/24/28/32/36 from 10/15/20/25/30
  • Leap Strike now prefers to target enemies over allies when your cursor overlaps both
  • Fixed a bug where the Mantra version of Heavenly Wave was not granting assists for healing allies
  • Spirit Bond's leash range has been increased by a small amount
  • Mantra now scales with level on a 30/25/20 second cooldown at levels 1/7/13 respectively instead of on 25 second cooldown at all levels
  • Shunpo now prefers to target enemies over allies when your cursor overlaps both
  • Fixed a bug where Distortion and Mimicked Distortion would break the target's spell shield and still deal damage
  • Fixed a bug where Vengeful Maelstrom was reducing true damage
  • Made Shroud of Darkness shield brighter and easier to see
  • Fixed a bug where Aegis Protection triggered after every 4 attacks, but every 5 spell casts (reduced casts required to 4)
  • Updated the shield texture on Paragon of Demacia
  • Fixed several unintended interactions between Heroic Charge and spell shields. Notably, Poppy won't push herself past the target anymore.
  • Updated Feint's tooltips to properly match the functionality and adjusted Shen's playing tips referencing Feint
  • Ki Strike can now be cancelled mid-attack (and will not say 'Cannot Move While Casting')
  • Fixed a bug where Ki Strike could kill a target and not trigger Vorpal Blade's heal effect
  • Fixed a bug where Shadow Dash could move a shorter distance than intended if Shen was greatly slowed
  • Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of 'Boomerang Blade'
  • Infuse now prefers to target enemies over allies
  • Base health reduced to 526 from 546
  • Acid Hunter base damage reduced to 10/40/70/100/130 from 15/45/75/105/135
  • Fixed a bug where Terror Capacitor's slow was stacking
  • Fixed a bug where Zaun-Touched Bolt Augmenter was reducing true damage.
So we have some small buffs here, unwarranted, but the most of the patch is bug fixes. Since the new patch is on the horizon, I rushed this post out so I can stay up to date. Sorry folks.

Brand should be out tomorrow, and his skills look really damn good. Check back for a post about him (fo sho).

    Popular Posts